WHO AM I?
I am currently a game programming student at the University of Advancing Technology. I am also the founder and lead programmer of Half-Way Games, an indie side project where my friends and I make games in our free time. My goal is to eventually run my own studio, but there are plenty of great places I would love to work along the way. As of late, I also really enjoy learning about graphics programming & machine learning.
My Community Statement
While I don't have much participation in communities thus far, besides helping my parents who work at a local hospital to implement some new systems for organization and scheduling of nurses (if that could even count), I do plan to become more involved in game development communities after I learn more. One of my main goals for Half-Way Games is to create tools (both free and paid) that can help game developers to achieve their goals in the development of dream projects. My SIP Aegir is a great example of this, after graduation, it will be further developed by me under the Half-Way Games name to become a complete plugin that we can release on both the Unity and Unreal Asset stores allow anyone to implement quality customizable water systems into their projects. I am also in the works of planning a customizable storm system that will be released as another plugin. The team at HWG and I have decided that our implementation of a motion capture system using depth cameras will be open-sourced to allow for any developers to use it, the only expense for them being a few cameras and raspberry pis required to run it from multiple angles.
I have greatly benefited from tutorials throughout all of my learning and would love to publish a few of my own when I get some more confidence in my abilities. I would especially like to post tutorials for subjects where information is pretty scarce or hard to find, a recent example for me would be tutorials on compute shaders in Unity, which there doesn't seem to be hardly any great documentation on them. Essentially I would love to create the step by step that I wish I had when learning about compute shaders in my development of Aegir.
GET IN TOUCH
Interested in learning more about me, my work, or how we can collaborate on an upcoming project? Feel free to reach out anytime, I would be more than happy to chat.